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A list of all the posts and pages found on the site. For you robots out there, there is an XML version available for digesting as well.
Pages
Posts
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Blog Post number 4
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Blog Post number 1
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portfolio
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publications
Reality Jockey: Lifting the Barrier between Alternate Realities through Audio and Haptic Feedback
Published in CHI, 2013
Reality Jockey uses audio-haptic cross-modal illusions to create the experience of a past event happening in live.Cuddly: Enchant Your Soft Objects with a Mobile Phone
Published in SIGGRAPH Asia E-Tech & ACE, 2013
Cuddly turns any soft objects into interactive toys by capturing the lighting changes sensed by a mobile device.SpiderVision: Extending the Human Field of View for Augmented Awareness
Published in AH, 2014
SpiderVision augments our human capabilities by giving us a third eye to the back.Ubiquitous Substitutional Reality: Re-experiencing the Past in Immersion
Published in SIGGRAPH Poster, 2014
With video see-through HMD, binaural audio, and implicit haptics, Ubiquitous SR blurs the boundary between past and present.Electrosmog Visualization through Augmented Blurry Vision
Published in AH, 2016
In this project, we showcase how AR can be used to heighten our senses of the digital influences.AnyOrbit: Fluid 6DOF Spatial Navigation of Virtual Environments using Orbital Motion
Published in SUI, 2016
AnyOrbit is a 3D navigation technique using only the head motion.VR Planet: Interface for Meta-View and Feet Interaction of VR Contents
Published in SIGGRAPH VR Village, 2016
VR planet is a novel XR interface located at one's feet, and freeing our hands by using feet interaction.Multi-Embodiment of Digital Humans in Virtual Reality for Assisting Human-Centered Ergonomics Design
Published in Springer Journal of Augmented Human Research, 2017
In this project, we augment the human body image perception by superimposing multiple avatars to assist ergonomics design.Tent Mode Interactions: Exploring Collocated Multi-User Interaction on a Foldable Device
Published in MobileHCI, 2020
We explored the design space of interaction of a foldable device, and implemented using paper boards and projection AR.HPUI: Hand Proximate User Interfaces for One-Handed Interactions on Head Mounted Displays
Published in TVCG, 2021
In HPUI, we explore virtual interfaces situated near the proximity of our hand, and enable one-handed interactions.ARO: Exploring the Design of Smart-Ring Interactions for Encumbered Hands
Published in MobileHCI, 2021
Fingertip computing has the key advantages of being always available and enable interaction even when hands are encumbered. ARO is a prototype ring that explores facilitating such interactions.Expanding Touch Interaction Capabilities for Smart-rings: An Exploration of Continual Slide and Microroll Gestures
Published in CHI LBW, 2022
We explored miniature slide + roll gestures for the emerging smart ring wearable devices.One Ring to Rule Them All: An Empirical Understanding of Day-to-Day Smartring Usage Through In-Situ Diary Study
Published in IMWUT/Ubicomp, 2022
Through a diary study research method, we provide an insight of the potential tasks, daily activities, connected devices, and interactions of smart ring usage in daily life.talks
Talk 1 on Relevant Topic in Your Field
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Conference Proceeding talk 3 on Relevant Topic in Your Field
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teaching
Teaching experience 1
Undergraduate course, University 1, Department, 2014
This is a description of a teaching experience. You can use markdown like any other post.
Teaching experience 2
Workshop, University 1, Department, 2015
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work
Mobile Device UX - Foldable Phone
A UX case study on designing shared experiences for foldable phones, using gesture elicitation, prototyping, and user validation.Smart Supply Chain UX – AI + 3D Interface
Desktop UX for a 3D digital twin platform with an AI assistant that helps supply chain teams explore and act on data.