One Ring to Rule Them All: An Empirical Understanding of Day-to-Day Smartring Usage Through In-Situ Diary Study
Published in IMWUT/Ubicomp, 2022
Through a diary study research method, we provide an insight of the potential tasks, daily activities, connected devices, and interactions of smart ring usage in daily life.
We explored miniature slide + roll gestures for the emerging smart ring wearable devices.
Fingertip computing has the key advantages of being always available and enable interaction even when hands are encumbered. ARO is a prototype ring that explores facilitating such interactions.
In HPUI, we explore virtual interfaces situated near the proximity of our hand, and enable one-handed interactions.
We explored the design space of interaction of a foldable device, and implemented using paper boards and projection AR.
In this project, we augment the human body image perception by superimposing multiple avatars to assist ergonomics design.
VR planet is a novel XR interface located at one's feet, and freeing our hands by using feet interaction.
AnyOrbit is a 3D navigation technique using only the head motion.
In this project, we showcase how AR can be used to heighten our senses of the digital influences.
With video see-through HMD, binaural audio, and implicit haptics, Ubiquitous SR blurs the boundary between past and present.
SpiderVision augments our human capabilities by giving us a third eye to the back.
Cuddly turns any soft objects into interactive toys by capturing the lighting changes sensed by a mobile device.
Reality Jockey uses audio-haptic cross-modal illusions to create the experience of a past event happening in live.