Portfolio item number 1
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Reality Jockey uses audio-haptic cross-modal illusions to create the experience of a past event happening in live.
Published at CHI 2013.
Cuddly turns any soft objects into interactive toys by capturing the lighting changes sensed by a mobile device.
Published at ACE 2013 & SIGGRAPH Asia 2013 E-tech.
SpiderVision augments our human capabilities by giving us a third eye to the back.
Published at AH 2014.
With video see-through HMD, binaural audio, and implicit haptics, Ubiquitous SR blurs the boundary between past and present.
Published at SIGGRAPH 2014 Poster.
In this project, we showcase how AR can be used to heighten our senses of the digital influences.
Published at AH 2016 Demo.
AnyOrbit is a 3D navigation technique using only the head motion.
Published at SUI 2016 Poster.
VR planet is a novel XR interface located at one’s feet, and freeing our hands by using feet interaction.
Published at SIGGRAPH 2016 VR Village.
In this project, we augment the human body image perception by superimposing multiple avatars to assist ergonomics design.
Published at Springer Journal of Augmented Human Research 2017.
We explored the design space of interaction of a foldable device, and implemented using paper boards and projection AR.
Published at MobileHCI 2020.
In HPUI, we explore virtual interfaces situated near the proximity of our hand, and enable one-handed interactions.
Published at TVCG 2021.
Fingertip computing has the key advantages of being always available and enable interaction even when hands are encumbered. ARO is a prototype ring that explores facilitating such interactions.
Published at MobileHCI 2021.
We explored miniature slide + roll gestures for the emerging smart ring wearable devices.
Published at CHI 2022 LBW.
Through a diary study research method, we provide an insight of the potential tasks, daily activities, connected devices, and interactions of smart ring usage in daily life.
Published at IMWUT/Ubicomp 2022.