Portfolio item number 1
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Published in CHI, 2013
Reality Jockey uses audio-haptic cross-modal illusions to create the experience of a past event happening in live.Published in SIGGRAPH Asia E-Tech & ACE, 2013
Cuddly turns any soft objects into interactive toys by capturing the lighting changes sensed by a mobile device.Published in AH, 2014
SpiderVision augments our human capabilities by giving us a third eye to the back.Published in SIGGRAPH Poster, 2014
With video see-through HMD, binaural audio, and implicit haptics, Ubiquitous SR blurs the boundary between past and present.Published in AH, 2016
In this project, we showcase how AR can be used to heighten our senses of the digital influences.Published in SUI, 2016
AnyOrbit is a 3D navigation technique using only the head motion.Published in SIGGRAPH VR Village, 2016
VR planet is a novel XR interface located at one's feet, and freeing our hands by using feet interaction.Published in Springer Journal of Augmented Human Research, 2017
In this project, we augment the human body image perception by superimposing multiple avatars to assist ergonomics design.Published in MobileHCI, 2020
We explored the design space of interaction of a foldable device, and implemented using paper boards and projection AR.Published in TVCG, 2021
In HPUI, we explore virtual interfaces situated near the proximity of our hand, and enable one-handed interactions.Published in MobileHCI, 2021
Fingertip computing has the key advantages of being always available and enable interaction even when hands are encumbered. ARO is a prototype ring that explores facilitating such interactions.Published in CHI LBW, 2022
We explored miniature slide + roll gestures for the emerging smart ring wearable devices.Published in IMWUT/Ubicomp, 2022
Through a diary study research method, we provide an insight of the potential tasks, daily activities, connected devices, and interactions of smart ring usage in daily life.Published:
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Published:
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Undergraduate course, University 1, Department, 2014
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Workshop, University 1, Department, 2015
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A UX case study on designing shared experiences for foldable phones, using gesture elicitation, prototyping, and user validation.
Desktop UX for a 3D digital twin platform with an AI assistant that helps supply chain teams explore and act on data.